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Old Jun 13, 2008, 06:32 AM // 06:32   #81
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Quote:
Originally Posted by DarkNecrid
Sure, it seems like the majority of people seem to not care about balance, so why not.

/signed
Yeah! No one wants an actual CHALLENGE in PvE! So A-net might as well remove the cap on minions. OH! OH! And to make it even MORE powerful, they should add 15-20 corpeses in every explorable area near every portal, so the party doesn't need to struggle through the first mob without minions.
/End Sarcasm.
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Old Jun 13, 2008, 01:40 PM // 13:40   #82
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heres a pic of disaster in Tombs (manly pvp style), thanks to minionfactory, for you more visual folk



mr skelly is not a bone horror
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Old Jun 13, 2008, 01:45 PM // 13:45   #83
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Originally Posted by HawkofStorms
It wasn't. Every team you faced in HA during minion master's hayday was IWAY. And every good IWAY team at the time packed EoE (the unnerfed version that dished out damage even if you were about 90% health), which basically just wrecked minion factory.
I actually used to run minion factory, and let me tell you, it never worked well. I think I got like... 10 fame off of it over the course of ~20 runs.

The only time MMs were "overpowered" in PvP was in AB during the factions preview event. But even then, it had counters, usually W/Ns with 4 death magic and verta aura or EoE.
Counters =/= balanced.

Sabway already rolls through PvE this would basically be the equivalent of making something easier to play than a Paragon, which is to say I could probably light my keyboard on fire and somehow still win.
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Old Jun 13, 2008, 02:03 PM // 14:03   #84
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Originally Posted by Phoenix Tears
Dervishs: changign into an Avatar Form, changes also then their skill bar like UB, each avatar has its own fixed Skill Bar of special Avatar Skills
Then, I would never use avatars again. Thanks for suggesting to destroy my Avatar of Melandru....
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Old Jun 13, 2008, 03:23 PM // 15:23   #85
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/notsigned. bring multiple minion masters.
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Old Jun 13, 2008, 03:31 PM // 15:31   #86
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it would be funny to watch a MM sac himself do death do to to many minions but....

/notsigned do what ekelon said if you really want that many
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Old Jun 13, 2008, 04:51 PM // 16:51   #87
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/notsigned its fine the way it is

@PT
Pt's opinions in riverside are great but when it comes to suggestions and ideas...it fails.
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Old Jun 13, 2008, 08:57 PM // 20:57   #88
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Quote:
Originally Posted by Riceboi
Yeah minion master aka minion factory was never abused in pvp. LOL
In PvP, the more minions the master creates, the more trouble the party has when the master dies.

In PvE, just just retreat a little and done.
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Old Jun 13, 2008, 10:49 PM // 22:49   #89
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Quote:
Originally Posted by MithranArkanere
In PvP, the more minions the master creates, the more trouble the party has when the master dies.

In PvE, just just retreat a little and done.
*changed functionality: "...when masterless, minion health degen ceases"

lol.
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Old Jun 14, 2008, 10:08 AM // 10:08   #90
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If I was a leader in a balanced party with one man short , I would take a MM , even with 7 max minions rather than a bear. One MM is more useful than one bear.
/notsigned
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Old Jun 14, 2008, 05:07 PM // 17:07   #91
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Quote:
Originally Posted by RiceCream
heres a pic of disaster in Tombs (manly pvp style), thanks to minionfactory, for you more visual folk



mr skelly is not a bone horror
I see there, if I've counted correctly 43 Minions.

uhm, it requires much time to get that much Minions up first and especially it requires alot of Player Skill to keep that much minions ALIVE, but more important is the fact, that handling so much Mininos was only possible with the OLD Soul Reapering Attribute, the unnerfed version that give you really unlimitless energy all the time and not only max 3x per 15 secs.
And you must have first enough Corpses to get that much Mininos up.

When Die-Summoning was in the past the way to get that much up in PvP, due to an ever dieing and rezzed necro, which corpses got used to summon them all up, then this was in the end imo a big EXPLOIT and no reason to give necros this minion limit of silly 10 only ...

Anet could have fixen far more easily the whole thing then by changing the Mininos Skills so, that no minions can be summoned out of corpses from Allies, but only from corpses of foes and the situation would have been cleared


With the current version of the necros primary attribute, novone would be able to keep up so much mininos.

I personally ask only for pvE only, to increase the limit to 20 Mininos, so 1 Minion per Level of your character, and it would be still under the half of that picture, where no limit existed.

Taking multiple MM's into a party is a waste of space and only usefull in place (missions), where your party has to SPLIT into 2 mini-groups to be able to survive. When you don't split, taking more than 1 MM into your party is retarded, because the MM's would only disturb each other due to Corpse Stealing, because a Corpse can only be used once per 1 MM to summon a Minnion.

it would make only sense, when every MM could summon out of a Corpse a Minion, even if an another MM of your party has summoned one out before you of the same corpses, that you target in the now

So in short: 1 Minion for all MM's out of 1 Corpse, but not endless Mininos out of 1 Corpse, so it still would stay so, that a MM can summon out of 1 Corpses only 1 Minnion, but multiple MM's would then not disturb each other anymore, because when both would target the same corpses, both would summon then 1 Minion and it would not result into the fact, that one of the MM players gets to see then the info, that the playxer can't summon out of that corpse a minion anymore, because MM 2 was a bit faster than you ...

So, also why should we be forced to waste a space on more MM's, when 1 can be enough and should be enough, unless somethign in the game (missions) are so concepted as said, that your party has to have to split...)

Playing MM in PvO, is as Mithan said also a big risk, because its obvious, that when you fight a MM in PvP, that it will be clear, that the foes of the MM will concentrate as fast as possible on the MM to kill it as quick as possible, once the healers are dead, so that the enemy team will have a problem then with the hostile Minions, and even when not concentrating on the MM, MM's are easily counterable with certain Verata Skills to steal from the MM its Minions


@tyla: who cares about that? fact is, it would make the avatar Skills more interesting and its a bit weird, that Avatar Skills of the dervishs have no own Skill bars, but UB gives us one and UB is later opposed to be in GW2 also a Shapeshift Skill for the Norns or somethign similar, who knows that, but i think you kinda get it, what I mean with it

all the thigns I suggested there woudl be for pve only, so in pvp you would have your old versisons of the avatars, giving no setted skill bars. I haven't even made suggestions for skill examples for this change suggestion oO

I want for PvE simple the fun back to play as a Minion Factory, and be it only as a small one, but 10 Minions imo is way too less, 20 sounds nice and is compared to that, what we had before only fair. It annoys me, that we got this nerf only cause of a shit PvP exploit -.-
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Old Jun 14, 2008, 05:34 PM // 17:34   #92
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Quote:
Originally Posted by Phoenix Tears
uhm, it requires much time to get that much Minions up first and especially it requires alot of Player Skill to keep that much minions ALIVE
If ToPK PuGs were doing it, it can't have taken much skill.
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Old Jun 14, 2008, 05:35 PM // 17:35   #93
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All PuG's are pro, Avarre.

Phoenix Tears proven the evidence!
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Old Jun 14, 2008, 06:38 PM // 18:38   #94
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/unsigned

/signed for banning people who rez threads just to get around their shitty thread being closed.
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Old Jun 14, 2008, 07:01 PM // 19:01   #95
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Dear god no.
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